Pathfinder Synthesist Armor

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Darkvision ~ The eidolon has darkvision out to a range of 60 feet.

(Only available in the Fusion form.) Link ~ A summoner and his eidolon share a mental link allows for communication ...

The synthesist is still limited to the eidolon’s maximum number of natural attacks. While fused, the synthesist counts as both her original type and as an outsider for any effect related to type, whichever is worse for the synthesist.

Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected.

(FAQ clarification) Skilled Evo ~ The Skilled evolution does affect the synthesist, giving him the bonus.

The Ability Increase evolution does not affect the synthesist's mental stats, it affects the eidolon's suppressed mental stats.Neither the synthesist nor her eidolon can be targeted separately, as they are fused into one creature.The synthesist and eidolon cannot take separate actions.Shielded Meld ~ At 4th level, whenever the synthesist is fused with his eidolon, he gains a 2 shield bonus to his Armor Class and a 2 circumstance bonus on his saving throws. Summon ~ Cast Summon Monster II 5 times per day as a standard action Monster II SLA for a 6 minute duration.Armor/Weapons ~ Over simple weapons, a monk gains handaxe, javelin, kama, nunchaku, sai, short sword, shuriken, siangham.Eidolon Healing ~ The temporary HP of the eidolon can only be healed with spells that specifically heal eidolons such as Rejuvenate Eidolon.(FAQ clarification) Worn Armor ~ Worn armor does not function while fused, but does not need to be removed before fusion.Race: Half-elf Class: Synthesist 4 / Monk 2 Monk of the Sacred Mountain Master of Many Styles Level: 6 Experience: 20,558 XP, (23,000 TNL) Alignment: LN Languages: Common, Elven, Orcish, Inner Sea Deity: The Ivy King Background: closed First Seen: The Dunn Wright Inn Location: Through the Looking Gate Half-elf Eidolon Fusion STR: 14 2 (02 pts) 2 Belt STR: 19 (15table 2Ab Incr 2Belt) DEX: 7 -2 (-4 pts) DEX: 15 CON: 14 2 (05 pts) CON: 13 INT: 12 1 (02 pts) INT: 12 WIS: 18 4 (10 pts) 2 Racial WIS: 18 CHA: 15 2 (05 pts) 1 4th lvl CHA: 15 HP: 58 Body ~*~ 0 Skin HP: 52 Body ~*~ 29 Skin Vision: Low-light Vision: Darkvision 60' and Low-light Perception: 15 Perception: 23 Speed: 30' Speed: 40' Type: Humanoid (human,elf) Type: Humanoid (human,elf,outsider) (Max-2) HP: 58 = [4d8(26) CON (2*4) FC (0)] (Synthesist 2) [2d8(12) CON (2*2) FC (2)] (Monk 2) [ Toughness (6) ] AC: 13 = [10 DEX (-2) Armor (0) Shield (0) Natural (1$) Size (0) WIS (4) Misc (0)] AC Touch: 12 = [10 DEX (-2) Size (0) WIS (4) Misc (0)] AC Flatfooted: 15 = [10 Armor (0) Shield (0) Natural (1$) Size (0) WIS (4) Misc (0)] INIT: -2 = [DEX (-2) Misc (0)] BAB: 4 = [Synthesist (3) Monk (1)] CMB: 6 = [BAB (4) STR (2) Misc (0)] CMD: 18 = [10 BAB (4) STR (2) DEX (-2) WIS (4)] Fortitude: 7# = [Synthesist (1) Monk (3) CON (2) Cloak (1)] Reflex: 3 = [Synthesist (1) Monk (3) DEX (-2) Cloak (1)] Will: 12#^= [Synthesist (4) Monk (3) WIS (4) Cloak (1)] Speed: 30' Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00 ^ = Additional 2 vs Enchantment (half-elven racial) # = Additional 2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects (Dragon Style) $ = Iron Monk provides 1 Natural Armor (Max-2) HP: 52 real = [4d8(26) 2d8(12) CON(1*6) T(6) FC(2)](Syn3&Monk2) 29 temp = [3d10(26) CON(1*3)] (Eidolon 3) AC: 28 = [10 DEX (2) Mage Armor (4) Shield (2) Natural (6) Size (0) WIS (4) Misc (0)] AC Touch: 16 = [10 DEX (2) Size (0) WIS (4) Misc (0)] AC Flatfooted: 26 = [10 Mage Armor (4) Shield (2) Natural (6) Size (0) WIS (4) Misc (0)] INIT: 2 = [DEX (2) Misc (0)] BAB: 4 = [Eidolon (3) Monk (1)] CMB: 8 = [BAB (4) STR (4) Misc (0)] CMD: 24 = [10 BAB (4) STR (4) DEX (2) WIS (4) Misc (0)] Fortitude: 8# = [Synth(1) Monk(3) CON(1) Meld(2) Cloak (1)] Reflex: 9 = [Synth(1) Monk(3) DEX(2) Meld(2) Cloak (1)] Will: 14#^= [Synth(4) Monk(3) WIS(4) Meld(2) Cloak (1)] Speed: 40' Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00 Evasion: Yes ^ = Additional 2 vs Enchantment (half-elven racial) # = Additional 2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects (Dragon Style) Shielded Meld: 2 AC as shield bonus and 2 saves as circumstance bonus Unarmed Strike: Attack: 6 = [BAB (4) Str (2) Misc (0) Magic (0)] Damage: 1d6 2 1d6 shock, Crit: 20/x2, Special: B/P, monk Lucerne Hammer: Attack: 7 = [BAB (4) Str (2) MW (1) Magic (0)] MW Cold Iron Damage: 1d12 3, Crit: 20/x2, Special: B/P, brace, reach Hanbo: Attack: 6 = [BAB (4) Str (2) Misc (0) Magic (0)] Damage: 1d6 2, Crit: 20/x2, Special: bludgeoning, monk, trip Dagger: Attack: 6 = [BAB (4) Str (2) Misc (00) Magic (00)] Damage: 1d4 2, Crit: 19-20/x2, Special: P/S Thrown Dagger: Attack: 2 = [BAB (4) Dex (-2) Misc (00) Magic (00)] Damage: 1d4 2, Crit: 19-20/x2, Special: P/S; Range 10' Sling: Attack: 2 = [BAB (4) Dex (-2) Misc (0) Magic (0)] Damage: 1d4 2, Crit: 20/x2, Special: Range Increment 50' Stunning Fist: 3/day, DC 16, declare before attack Swift/Immed actions: Enter Snake Stance AC or touch AC = d20 14 against one strike miss provokes Ao O with 2 retributive unarmed attacks Claw/Claw: Attack: 8 = [BAB (4) Str (4) Misc (0) Magic (0)] Damage: 1d4 4 1d6 shock, Crit: 20/x2, Special: B/S/P Primary, 10' Reach and Bite: Attack: 8 = [BAB (4) Str (4) Misc (0) Magic (0)] Damage: 1d6 4 1d6 shock, Crit: 20/x2, Special: B/S Primary Pounce Unarmed Strike: Attack: 8 = [BAB (4) Str (4) Misc (0) Magic (0)] Damage: 1d6 4 1d6 shock, Crit: 20/x2, Special: B/P, monk Damage: 1d6 6 1d6 shock, Special: 1st unarmed strike in a round Lucerne Hammer: Attack: 9 = [BAB (4) Str (4) MW (1) Magic (0)] (MW Cold Iron) Damage: 1d12 6, Crit: 20/x2, Special: B/P, brace, 10' reach Hanbo: Attack: 8 = [BAB (4) Str (4) Misc (0) Magic (0)] Damage: 1d6 4, Crit: 20/x2, Special: bludgeoning, monk, trip Dagger: Attack: 8 = [BAB (4) Str (4) Misc (0) Magic (0)] Damage: 1d4 4, Crit: 19-20/x2, Special: slashing or piercing Thrown Dagger: Attack: 6 = [BAB (4) Dex (2) Misc (0) Magic (0)] Damage: 1d4 4, Crit: 19-20/x2, Special: Range Increment 10' Sling: Attack: 6 = [BAB (4) Dex (2) Misc (0) Magic (0)] Damage: 1d4 4, Crit: 20/x2, Special: Range Increment 50' Stunning Fist: 3/day, DC 16, declare before attack Swift/Immed actions: Enter Snake Stance AC or touch AC = d20 14 against one strike miss provokes Ao O with 2 retributive unarmed attacks Ability Adjustments: 2 (WIS) Size: medium Speed: 30' Favored Class: Synthesist ( 1/4 Evolution Point, taken 4x) and Monk ( 1 HP, taken twice) Vision: Low-light Elf Blood: Half-elves count as both elves and humans for any effect related to race.Elven Immunities: Half-elves are immune to magic sleep effects and get a 2 racial saving throw bonus against enchantment spells and effects.The synthesist gains the eidolon’s hit points as temporary hit points.When these hit points reach 0, the eidolon is sent back to its home plane.

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